I’m sitting here, alone, on a Sunday afternoon at DINO’s studio. It’s cold and wet outside, a perfect day for reflection.
We’ve been doing projects together, as DINO, for the past couple of months, but Em has only been able to put in part-time hours as she completed her obligations with her prior employer. Her last day of work was the 15th and she started full time at DINO last Monday (although she couldn’t help herself and came in the weekend before her first DINO day to get caught up on project work and set up her space).
Today marks the end of our first week where all 3 of us are doing DINO — so in my mind, this is truly the first week of DINO, regardless of what’s happened before. I feel like something powerful clicked now that we can physically locate ourselves in the same place during the day, finally.
It’s been a busy week, indeed. I haven’t had things this intense in a VERY long time. What’s encouraging is that I’m not feeling burned out (well… yet). If anything, the intensity is giving me an energy I’m feeding off of.
I’m currently in Pittsburgh at the Art&Code Mobile event.
We arrived last night and came straight from the airport to attend the Rossum’s meetup. The group is an Art and Robotics collective that meet regularly to host speakers, collaborate on projects, and promote their work.
This morning, I particpated in the OpenFrameworks and iPhone workshop taught by memo akten and Zach Gage
The project we were working on was, essentially, pong for the iPhone. It was a great starter project for those that needed an intro to OF because it exposed the basic structure of an OF program (memo and zach did a great, patient job of going through the IDE and the file placement idiosyncrasies of OF). The class proved that OF can be quite cross-platform right out of the box. There are some obvious exceptions (ex. multitouch isn’t available on all platforms). These unique features are handled as addons to the basic OF project.
As expected, the most difficult part of getting an iPhone OF project to work is the whole provisioning / signing process. Luckily, I’ve done quite a bit of iPhone work before, so this was somewhat smooth for me (once I made sure that the correct SDK was selected in XCode — that messed me up a bit).
I didn’t realize that iPhone OF creates ‘legitimate’ iPhone apps that are acceptable for app store submission (and sale). What’s especially exciting about working with something like OF for iPhone is that the platform encourages building art / toy / pretty apps… so the scope of interestingly designed applications that can be offered is small enough that you could iterate through many experiments with ease. That being said, in my experience, since OF can also be essentially use any library that compiles (c++ or objective-c on OS X), you can use it as a framework for more complex applications.
Tonight, I’m spending evening at HackPGH – very cool do-oriented space. somebody’s soldering near me, somebody’s crocheting. I’ll be trying to build an iPhone toy using OF.
Special thanks to Matt Mets for letting me couch surf at his apartment this weekend.
Good times.
Tonight there is a dorkbot-boston as part of the CHI2009 conference.
“What do glitter and glue, needles and thread, batteries and wires have to do with Human Computer Interaction? What can makers and crafters teach technology researchers and designers about the world and technology? How can CHI researchers engage with Do-It-Yourself communities? This session will be a dialogue about the relationships between academia and DIY communities. It will include presentations from the workshop organizers and participants who will demo and discuss their own DIY projects and then use them as springboards for open discussions with the audience. Come to see some interesting projects and to share your own insights and experiences.”
I have the pleasure of making some opening remarks; it’s a little bit of “what is dorkbot,” but I’ll be mixing in some of the call-to-arms rhetoric I’ve used before with a DIYist slant:
I giggled out loud, had a brief moment of “Wow, I can’t believe this is what I get to do for a living right now,” and then came crashing down when I realized that it’s 330AM.

I just listened to Eurydice Aroney’s radio piece, “The Dribble Down Effect” – (listen at http://www.thirdcoastfestival.com – Re:Sound #44)
The story is a “mockumentary” done in the style of a radio documentary you might hear as a 30-minute special on NPR. While parts were definitely funny, it didn’t seem to be presented as a slapstick humorous production (a la Chris Guest’s movies).
Instead, this was speculative fiction reported on in a very serious manner, peppered with the sound collages you come to expect from well-engineered radio stories. This particular story was about childcare in the near future. Robots watch kids (cheaper than university-educated babysitters), children have implants that provide biodata like “I’m hungry,” and society faces all sorts of questions about class differences, feminism, and the ever-present abundance of overbearing parents.
